Media Literacy: Video Games & Virtual Worlds (W19)

Code: 9780825165092

CA$34.40

DESCRIPTION

DESCRIPTION

Thinking Critically About Video Games & Virtual Worlds is a new title that gives educators a flexible, engaging resource for bridging the gap between digital enetertainment and traditional schooling.  The author is Peyton Paxson, a professor who specializes in how different media impact our lives. With Thinking Critically About Video Games & Virtual Worlds, he explores topics such as:

• The role of violence in video games
• How video games affect parent-child relationships
• Video games and players with disabilities
• Scams and cheats
• Linden dollars and other virtual world currency
• What messages video game developers and sponsors are sending
• How the digital version of reality conflicts or coincides with the real world

Each of the 48 lessons helps students to interpret, analyze, and evaluate interactive digital entertainment. For educators, Thinking Critically About Video Games & Virtual Worlds contains dozens of activities, quizzes, a glossary, and special “Teacher Buzz” sections to prepare for classroom discussions.

Sample Pages

To top